NetEase Games

FPS 1P View Gameplay Animator

✓ Source checked 1h agoOther
Location
USA Only
Job Type
Not provided by employer
Experience
Not provided by employer
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RemoteOrNothing Role Intelligence

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Company
NetEase Games
Role category
Other
RemoteOrNothing classification
Employment type
Not specified
RemoteOrNothing classification
Seniority
Not available
RemoteOrNothing classification
Remote eligibility
USA Only
Source location: Canada-Remote; Spain-Remote; United Kingdom - Guildford Onsite; United States-Remote
Compensation
Not captured in our structured salary fields; check the employer description/source for any location-specific range.
Only structured salary fields are shown here
Added to RemoteOrNothing
Jun 17, 2026
Last updated
Oct 18, 2026

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Experience requirements found in the listing

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Education / credential terms mentioned

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Remote-work details from the source

  • Employer location text: Canada-Remote; Spain-Remote; United Kingdom - Guildford Onsite; United States-Remote
Direct application source: job-boards.greenhouse.io
How this was built: deterministic extraction from this job's stored fields and employer-provided listing text. No AI rewriting and no guessed salary, skills, experience, location or sponsorship terms.

RemoteOrNothing Market Context

First-party snapshot calculated from RemoteOrNothing's current published job dataset — not copied from the employer listing.

Comparable active roles
239
USA Only Other roles across 52 companies; this job is excluded
Salary disclosure
4 of 239 (2%)
Comparable roles with a complete structured annual salary range
Company footprint
2 active roles
Current published RemoteOrNothing roles at NetEase Games

Methodology: this role is excluded from comparison counts. We use the same category + remote eligibility when at least 5 other roles exist, otherwise category-only, then sitewide. Salary medians appear only with at least 5 complete ranges in the same currency. No missing salary is estimated.

Job Description

About NetEase Games:

As a leading internet technology company based in China, NetEase, Inc. (NASDAQ: NTES and HKEX:9999, “NetEase”) provides premium online services centered around content creation. With extensive offerings across its expanding gaming ecosystem, the Company develops and operates some of China’s most popular and longest-running mobile and PC games. Powered by industry-leading in-house R&D capabilities in China and globally, NetEase creates superior gaming experiences, inspires players, and passionately delivers value for its thriving community worldwide. By infusing play with culture and education with technology, NetEase transforms gaming into a meaningful vehicle to build a more entertaining and enlightened world.

NetEase’s ESG initiatives are among the best in the global media and entertainment industry, earning it a distinction as one of the S&P Global Industry Movers and an “A” rating from MSCI. For more information, please visit: http://ir.netease.com/

Responsibilities:

  • Create high-quality first-person and third-person weapon and tactical animations, including reloads, slides, vaults, weapon inspections, and other combat-related actions, ensuring realistic feel and smooth gameplay pacing.
  • Establish quality standards and production guidelines for realistic animation. Define asset output specifications and coordinate outsourced animation production to maintain consistent styles across multiple characters and weapon types.
  • Collaborate closely with engineers and Technical Animators to optimize hit reactions, camera shake, and physics-driven accessories, using animation details to enhance combat feedback and tactical immersion.
  • Participate in the design of innovative interaction animations, such as dynamic weapon inspections with different attachments, posture variations under different load conditions, and terrain-adaptive traversal animations to enrich battlefield experiences.

Requirements:

  • 5+ years of professional 3D animation experience, including at least 3 years on FPS or TPS projects. Experience shipping realistic military shooters or survival shooters is preferred. Proficiency with 3ds Max, Maya, MotionBuilder, and deep knowledge of Unreal Engine 5 animation systems or comparable engines.
  • Strong understanding of body mechanics, firearm operation, and tactical movements. Ability to differentiate weapon handling styles through subtle timing and motion details. Motion capture experience is a plus.
  • Familiarity with first-person weapon sway systems. Experience with procedural animation or implementing facial capture workflows is preferred. Being a dedicated player of realistic shooters such as Arena Breakout: Infinite, Escape from Tarkov, or similar titles is a plus.
  • Strong attention to realistic gameplay feel and animation details, with the ability to balance visual quality and runtime performance. Comfortable with iterative development and repeated polish. Excellent cross-functional communication skills and a collaborative mindset.