Insomniac

VFX Artist (Contract)

✓ Source checked 1h agoOtherContract
Location
USA Only
Job Type
Contract
Experience
Not provided by employer
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RemoteOrNothing Role Intelligence

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Company
Insomniac
Role category
Other
RemoteOrNothing classification
Employment type
Contract
RemoteOrNothing classification
Seniority
Not available
RemoteOrNothing classification
Remote eligibility
USA Only
Source location: United States, Remote
Compensation
Not captured in our structured salary fields; check the employer description/source for any location-specific range.
Only structured salary fields are shown here
Added to RemoteOrNothing
Sep 22, 2026
Last updated
Oct 15, 2026

Technical stack explicitly mentioned

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Experience requirements found in the listing

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Remote-work details from the source

  • Employer location text: United States, Remote
Direct application source: job-boards.greenhouse.io
How this was built: deterministic extraction from this job's stored fields and employer-provided listing text. No AI rewriting and no guessed salary, skills, experience, location or sponsorship terms.

RemoteOrNothing Market Context

First-party snapshot calculated from RemoteOrNothing's current published job dataset — not copied from the employer listing.

Comparable active roles
239
USA Only Other roles across 52 companies; this job is excluded
Salary disclosure
4 of 239 (2%)
Comparable roles with a complete structured annual salary range
Company footprint
4 active roles
Current published RemoteOrNothing roles at Insomniac

Methodology: this role is excluded from comparison counts. We use the same category + remote eligibility when at least 5 other roles exist, otherwise category-only, then sitewide. Salary medians appear only with at least 5 complete ranges in the same currency. No missing salary is estimated.

Job Description

This is a 12- month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac Games is looking for a VFX Artist. In this role the VFX Artist is responsible for creating VFX to work and assist in gameplay, environments, and cinematics of games.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Creates FX shaders with node-based shader networks.
  • Creates simple geometry and UV sets.
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
  • Optimizes FX for framerate and memory.
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
  • Understands and adds to the overall art style of game.
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.
  • Other duties may be assigned

Reasoning Ability: Ability to define problems, collect data, establish facts, and draw valid conclusions. Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables.

Computer Skills: Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. Proficient in Photoshop for painting and editing textures. Proficient with node- based shader networks. Knowledge of other visual effects software is a plus.

Other Skills: Good team skills, collaborative attitude, and good observation skills and ability to use reference materials. Ability to work independently. Proficient Animation and timing skills. Solid traditional arts background a plus.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.
$75 — $85 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

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