Atari

Senior Generalist Engineer (Video Games)

✓ Source checked 1h agoEngineeringSenior
Location
USA Only
Job Type
Not provided by employer
Experience
Senior
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RemoteOrNothing Role Intelligence

A structured reading of this employer listing. RemoteOrNothing only surfaces facts or exact signals present in the stored source; missing details stay missing.

Company
Atari
Role category
Engineering
RemoteOrNothing classification
Employment type
Not specified
RemoteOrNothing classification
Seniority
Senior
RemoteOrNothing classification
Remote eligibility
USA Only
Source location: Atari - US (Remote); Implicit Conversions
Compensation
Not captured in our structured salary fields; check the employer description/source for any location-specific range.
Only structured salary fields are shown here
Added to RemoteOrNothing
Sep 25, 2026
Last updated
Oct 16, 2026

Technical stack explicitly mentioned

PythonC++GPU

Engineering / delivery practices mentioned

CI/CD

Experience requirements found in the listing

  • 5 - 8 years of generalist engineering experience, with a strong interest or background in video game development. .

Education / credential terms mentioned

Not explicitly found in the listing text

Remote-work details from the source

  • Employer location text: Atari - US (Remote); Implicit Conversions
Direct application source: job-boards.greenhouse.io
How this was built: deterministic extraction from this job's stored fields and employer-provided listing text. No AI rewriting and no guessed salary, skills, experience, location or sponsorship terms.

RemoteOrNothing Market Context

First-party snapshot calculated from RemoteOrNothing's current published job dataset — not copied from the employer listing.

Comparable active roles
168
USA Only Engineering roles across 47 companies; this job is excluded
Senior share
57 of 168 (34%)
Roles in this comparison set classified as Senior
Salary disclosure
4 of 168 (2%)
Comparable roles with a complete structured annual salary range
Company footprint
5 active roles
Current published RemoteOrNothing roles at Atari

Methodology: this role is excluded from comparison counts. We use the same category + remote eligibility when at least 5 other roles exist, otherwise category-only, then sitewide. Salary medians appear only with at least 5 complete ranges in the same currency. No missing salary is estimated.

Job Description

Job Description: Senior Generalist Engineer

About Us

Implicit Conversions specializes in the high-level emulation of classic and retro games, enabling gamers to experience their favorite classics on modern consoles. With a dedication to preserving gaming history, we combine cutting-edge technology and a passion for gaming to revive cherished games from publisher’s back catalogs.

Our portfolio includes games from the Mortal Kombat: Legacy Kollection, Rayman 30th Anniversary Edition, Fear Effect 1 and 2, Fighting Force Collection, Milano’s Oddjob Collection, Geppy-X and over a hundred more!



Summary

We’re looking for a creative and skilled Sr. Generalist Engineer to join our team and help bring classic games to life on modern hardware. In this role, you’ll design, build, and refine emulators that make older titles run smoothly and accurately on today’s platforms. You will also write tools to support the team workflows. You will also reverse engineer classic games (often with bespoke custom engines) to implement modern quality-of-life enhancements.

You’ll collaborate closely with engineers, producers, and QA to fine-tune performance, ensure compatibility, and deliver a great player experience. Your work will play a key role in preserving and reintroducing classic games for a whole new generation of players.

Responsibilities

  • Own the complete lifecycle of our emulators and tools, including development, maintenance, and expansion.
  • Maintain our CI/CD pipeline, install new tools, update machines, write and monitor scripts.
  • Optimize games to ensure they are performant on target platforms.
  • Own the end-to-end process for debugging platform compatibility issues.
  • Drive the complete reverse engineering process for games—from patching bugs and replacing media to adding achievements/trophies and modern enhancements.
  • Influence the team’s best practices, propose architectural improvements, and technically mentor other engineers.

Requirements

  • 5 - 8 years of generalist engineering experience, with a strong interest or background in video game development.
  • Strong scripting language skills (Python, Lua, etc.).
  • Excellent C/C++ skills and a deep understanding of computer architecture, including CPU/GPU behavior and memory management, threading, and SIMD techniques.
  • Experience building and optimizing software across multiple platforms .
  • Clear communicator who works well in a remote team and takes initiative when solving problems.
  • Experience with static recompilation techniques.
  • Hands-on experience with reverse engineering and debugging tools such as Ghidra.
  • Genuine passion for retro games and emulation.

Bonus Points

  • Experience with game emulation or cross-platform ports (commercial or open source like libretro), including creating modifications/patches for classic games.
  • Familiarity with assembly languages (such as x86, ARM, or MIPS) and binary analysis.
  • Understanding of modern GPU rendering pipelines (DX12, Metal, Vulkan, etc.)

Target: $110k - $130k